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SetDestination can only be called on an active agent that is on a NavMesh -  Unity Forum
SetDestination can only be called on an active agent that is on a NavMesh - Unity Forum

Creating a NavMesh with Spawning Agents in Unity 5 - YouTube
Creating a NavMesh with Spawning Agents in Unity 5 - YouTube

Unity - Manual: NavMesh Surface
Unity - Manual: NavMesh Surface

SetDestination
SetDestination" can only be called on an active agent that has been placed on a navmesh (more info in comments) : Unity3D

Multiple Recursive Portals and AI In Unity Part 7: AI navigation | by Ignis  Incendio | Medium
Multiple Recursive Portals and AI In Unity Part 7: AI navigation | by Ignis Incendio | Medium

Failed to create agent because it is not close enough to the NavMesh &
Failed to create agent because it is not close enough to the NavMesh & " SetDestination" can only be called on an active agent that has been placed on a NavMesh. - Unity

Nav Mesh Agent Pop - Unity Forum
Nav Mesh Agent Pop - Unity Forum

Part III.) Creating zombie enemies in Unity | by Ing. Jan Jileček | ITNEXT
Part III.) Creating zombie enemies in Unity | by Ing. Jan Jileček | ITNEXT

uMod -
uMod - "SetDestination" can only be called on an active agent - Rust - Community

SetDestination can only be called on an active agent that is on a NavMesh -  Unity Forum
SetDestination can only be called on an active agent that is on a NavMesh - Unity Forum

Navmesh How to check if full path available? C# - Unity Answers
Navmesh How to check if full path available? C# - Unity Answers

Help Wanted - Enemy AI Doesn't Work - Unity Forum
Help Wanted - Enemy AI Doesn't Work - Unity Forum

Spawning large numbers of navmeshagents causes them to jump position - Game  Development Stack Exchange
Spawning large numbers of navmeshagents causes them to jump position - Game Development Stack Exchange

SetDestination
SetDestination" can only be called on an active agent that has been placed on a NavMesh - but I have it! : Unity3D

Navigation - NavMesh Agent - Only Humanoid AgentType Is Working - Unity  Answers
Navigation - NavMesh Agent - Only Humanoid AgentType Is Working - Unity Answers

Part III.) Creating zombie enemies in Unity | by Ing. Jan Jileček | ITNEXT
Part III.) Creating zombie enemies in Unity | by Ing. Jan Jileček | ITNEXT

net - Unity c# - unable to Spawn Prefabs on a NavMesh - Stack Overflow
net - Unity c# - unable to Spawn Prefabs on a NavMesh - Stack Overflow

Failed to create agent because it is not close enough to the NavMesh &
Failed to create agent because it is not close enough to the NavMesh & " SetDestination" can only be called on an active agent that has been placed on a NavMesh. - Unity

Unity Nav Mesh instantiation Issue - Game Development Stack Exchange
Unity Nav Mesh instantiation Issue - Game Development Stack Exchange

SetDestination can only be called on an active agent that has been placed  on a NavMesh
SetDestination can only be called on an active agent that has been placed on a NavMesh" ERROR - Unity Forum

Quickly spawning NavMeshAgents without them breaking? - Unity Answers
Quickly spawning NavMeshAgents without them breaking? - Unity Answers

SetDestination
SetDestination" can only be called on an active agent that has been placed on a NavMesh - but I have it! : Unity3D

SetDestination
SetDestination" can only be called on an active agent that has been placed on a NavMesh - but I have it! : Unity3D

Set Destination
Set Destination" can only be called on an active agent, problem when instanciating. - Unity Forum

c#: NPC在Navmesh上实例化
c#: NPC在Navmesh上实例化

Only first NavMeshAgent can be placed - Stack Overflow
Only first NavMeshAgent can be placed - Stack Overflow